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author | William Deurwaarder <william.git@xs4all.nl> | 2021-09-13 00:08:31 +0200 |
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committer | William Deurwaarder <william.git@xs4all.nl> | 2021-09-14 22:29:31 +0200 |
commit | 7c19684ee97ae866bb7a186ac5ff1d2567908128 (patch) | |
tree | 21d2b242a9f0192c613811de52439f5d0a2b745f /scene/3d/sprite_3d.h | |
parent | cd5a8f8dd4a86b06f6aa898db03a18d5dbd0f94c (diff) |
GPULightmapper exclude back-face triangles while calculating bounces
Edges that are at the edge of a plane, may get behind the scene and will hit
back-face triangles which where included in the lighting calculations. This
caused leaking of light at the edge of planes.
In case a ray hits back-face triangle, it is skipped in the bounce calculations.
Diffstat (limited to 'scene/3d/sprite_3d.h')
0 files changed, 0 insertions, 0 deletions