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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-05-02 17:45:13 +0200
committerGitHub <noreply@github.com>2022-05-02 17:45:13 +0200
commit78193788d0e779e1471f632bae61adad4adbc078 (patch)
tree6e1d28ad398befd964bca92e2bd77dba8a802d76 /scene/3d/sprite_3d.h
parent652650c10c162a9d1e65099aa00bc4bf534a5bad (diff)
parentc273ddc3eefce78f8eed86dbc71fffd1b0443e2a (diff)
Merge pull request #59895 from akien-mga/clang-tidy
Diffstat (limited to 'scene/3d/sprite_3d.h')
-rw-r--r--scene/3d/sprite_3d.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 351384cc15..028720a783 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -101,10 +101,10 @@ protected:
uint32_t mesh_surface_offsets[RS::ARRAY_MAX];
PackedByteArray vertex_buffer;
PackedByteArray attribute_buffer;
- uint32_t vertex_stride;
- uint32_t attrib_stride;
- uint32_t skin_stride;
- uint32_t mesh_surface_format;
+ uint32_t vertex_stride = 0;
+ uint32_t attrib_stride = 0;
+ uint32_t skin_stride = 0;
+ uint32_t mesh_surface_format = 0;
void _queue_update();