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authorRémi Verschelde <rverschelde@gmail.com>2019-11-10 00:12:18 +0100
committerRémi Verschelde <rverschelde@gmail.com>2019-11-10 00:17:26 +0100
commit6c557b8bdfc0f9b9080fa40b72c891bbca11679f (patch)
tree0ab448623696b02f3530b1f9acf40251ad907e9f /scene/3d/sprite_3d.h
parent94f00eb6c5323dff933a4985b60e8ebf9391f940 (diff)
Camera: Don't set default value for project_position
A z_depth of 0 returns the camera position, which is not really useful. This also makes the API breakage from 3.1 clearer as 3.1 code will now fail to compile, so users will have to adapt and use the new parameter. For the reference, in 3.1, the z_depth was hardcoded to the near plane. Closes #33493.
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