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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-03-16 10:43:49 +0100
committerGitHub <noreply@github.com>2021-03-16 10:43:49 +0100
commit245cfcaba63da9be8a566eed220746d9bb39f522 (patch)
treed211ee3e1bd227c8574189a8b62449c131cf180a /scene/3d/sprite_3d.h
parentab76957960fa2d6bec56936035e81df8b50701bc (diff)
parenta94cef0ea0227dd7378c9771e089bfe01662edee (diff)
Merge pull request #47046 from aaronfranke/sprite-frames
Move SpriteFrames to its own file in the resources folder
Diffstat (limited to 'scene/3d/sprite_3d.h')
-rw-r--r--scene/3d/sprite_3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index a9ce2d8eee..e46a53da0d 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -31,8 +31,8 @@
#ifndef SPRITE_3D_H
#define SPRITE_3D_H
-#include "scene/2d/animated_sprite_2d.h"
#include "scene/3d/visual_instance_3d.h"
+#include "scene/resources/sprite_frames.h"
class SpriteBase3D : public GeometryInstance3D {
GDCLASS(SpriteBase3D, GeometryInstance3D);