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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-03-16 10:43:49 +0100 |
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committer | GitHub <noreply@github.com> | 2021-03-16 10:43:49 +0100 |
commit | 245cfcaba63da9be8a566eed220746d9bb39f522 (patch) | |
tree | d211ee3e1bd227c8574189a8b62449c131cf180a /scene/3d/sprite_3d.h | |
parent | ab76957960fa2d6bec56936035e81df8b50701bc (diff) | |
parent | a94cef0ea0227dd7378c9771e089bfe01662edee (diff) |
Merge pull request #47046 from aaronfranke/sprite-frames
Move SpriteFrames to its own file in the resources folder
Diffstat (limited to 'scene/3d/sprite_3d.h')
-rw-r--r-- | scene/3d/sprite_3d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index a9ce2d8eee..e46a53da0d 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -31,8 +31,8 @@ #ifndef SPRITE_3D_H #define SPRITE_3D_H -#include "scene/2d/animated_sprite_2d.h" #include "scene/3d/visual_instance_3d.h" +#include "scene/resources/sprite_frames.h" class SpriteBase3D : public GeometryInstance3D { GDCLASS(SpriteBase3D, GeometryInstance3D); |