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authorBastiaan Olij <mux213@gmail.com>2018-12-08 13:43:46 +1100
committerBastiaan Olij <mux213@gmail.com>2018-12-08 13:43:46 +1100
commitfa63a0fe835868148c9ac6ab9a3f260928155c70 (patch)
treec71b546e66f8531cd2bea79a37a3874cfa6c41d1 /scene/3d/sprite_3d.cpp
parent9b78147bce3de156eda3bd64a60133c4f2acc823 (diff)
Reverse bitangent on everythings to ensure default normal map behavriour is consistent
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r--scene/3d/sprite_3d.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 5bde224ce3..7b4c7de029 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -463,9 +463,9 @@ void Sprite3D::_draw() {
Plane tangent;
if (axis == Vector3::AXIS_X) {
- tangent = Plane(0, 0, -1, -1);
+ tangent = Plane(0, 0, -1, 1);
} else {
- tangent = Plane(1, 0, 0, -1);
+ tangent = Plane(1, 0, 0, 1);
}
RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);