diff options
author | Bastiaan Olij <mux213@gmail.com> | 2018-11-17 12:11:35 +1100 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2018-11-19 22:27:05 +1100 |
commit | bcef4b8dc6d0c74802a1120d5082c2f151d76f73 (patch) | |
tree | ae12fb4199274780b25e86ab6ee29fbe500e8e89 /scene/3d/sprite_3d.cpp | |
parent | 6ed1be9637a5f9954d3884eac66ae93779ed9dd6 (diff) |
Fixing tangent and binormal logic
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r-- | scene/3d/sprite_3d.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 8e00fbe735..5bde224ce3 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -461,6 +461,13 @@ void Sprite3D::_draw() { int axis = get_axis(); normal[axis] = 1.0; + Plane tangent; + if (axis == Vector3::AXIS_X) { + tangent = Plane(0, 0, -1, -1); + } else { + tangent = Plane(1, 0, 0, -1); + } + RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS); VS::get_singleton()->immediate_set_material(immediate, mat); @@ -487,6 +494,7 @@ void Sprite3D::_draw() { for (int i = 0; i < 4; i++) { VS::get_singleton()->immediate_normal(immediate, normal); + VS::get_singleton()->immediate_tangent(immediate, tangent); VS::get_singleton()->immediate_color(immediate, color); VS::get_singleton()->immediate_uv(immediate, uvs[i]); @@ -761,6 +769,13 @@ void AnimatedSprite3D::_draw() { int axis = get_axis(); normal[axis] = 1.0; + Plane tangent; + if (axis == Vector3::AXIS_X) { + tangent = Plane(0, 0, -1, -1); + } else { + tangent = Plane(1, 0, 0, -1); + } + RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS); VS::get_singleton()->immediate_set_material(immediate, mat); @@ -788,6 +803,7 @@ void AnimatedSprite3D::_draw() { for (int i = 0; i < 4; i++) { VS::get_singleton()->immediate_normal(immediate, normal); + VS::get_singleton()->immediate_tangent(immediate, tangent); VS::get_singleton()->immediate_color(immediate, color); VS::get_singleton()->immediate_uv(immediate, uvs[i]); |