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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-07-01 08:15:13 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-01 08:15:13 +0200 |
commit | ba376a0452c316ce51f2176e38b8d00997cd1c24 (patch) | |
tree | c3f5648c9f1cbc18b4d788bbc2512fc4271628e8 /scene/3d/sprite_3d.cpp | |
parent | 8a4cb96856ab786e7a70394c003b0fac2da1b287 (diff) | |
parent | 9ad0c6cde708ad4fb31da78fb1a450a219a610d6 (diff) |
Merge pull request #50037 from reduz/move-color-to-8bit
Import mesh colors in 8BPC
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r-- | scene/3d/sprite_3d.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 8a79b03ad4..13f8002721 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -565,11 +565,11 @@ void Sprite3D::_draw() { v_tangent = value; } - uint16_t v_color[4] = { - Math::make_half_float(color.r), - Math::make_half_float(color.g), - Math::make_half_float(color.b), - Math::make_half_float(color.a), + uint8_t v_color[4] = { + uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)), + uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)), + uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)), + uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0)) }; for (int i = 0; i < 4; i++) { @@ -591,7 +591,7 @@ void Sprite3D::_draw() { memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3); memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4); memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4); - memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 8); + memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4); } RID mesh = get_mesh(); @@ -931,11 +931,11 @@ void AnimatedSprite3D::_draw() { v_tangent = value; } - uint16_t v_color[4] = { - Math::make_half_float(color.r), - Math::make_half_float(color.g), - Math::make_half_float(color.b), - Math::make_half_float(color.a), + uint8_t v_color[4] = { + uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)), + uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)), + uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)), + uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0)) }; for (int i = 0; i < 4; i++) { @@ -956,7 +956,7 @@ void AnimatedSprite3D::_draw() { memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3); memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4); memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4); - memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 8); + memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4); } RID mesh = get_mesh(); |