diff options
author | jmb462 <jmb462@gmail.com> | 2021-11-05 21:51:42 +0100 |
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committer | Jean-Michel Bernard <jmb462@gmail.com> | 2022-08-26 00:05:58 +0200 |
commit | ae9560af827fee8d232e997566775cbeb5a3287a (patch) | |
tree | 7da9ecef374311ece83410d10a3ef7f2a6a63542 /scene/3d/sprite_3d.cpp | |
parent | a8476c04f457a3fd3eecf32cc8fbd86381ac0826 (diff) |
Fix AnimatedSprite2D & 3D animation list in inspector
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r-- | scene/3d/sprite_3d.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 212d220ace..669c3eb7fd 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -1004,14 +1004,17 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const { names.sort_custom<StringName::AlphCompare>(); bool current_found = false; + bool is_first_element = true; - for (List<StringName>::Element *E = names.front(); E; E = E->next()) { - if (E->prev()) { + for (const StringName &E : names) { + if (!is_first_element) { p_property.hint_string += ","; + } else { + is_first_element = false; } - p_property.hint_string += String(E->get()); - if (animation == E->get()) { + p_property.hint_string += String(E); + if (animation == E) { current_found = true; } } |