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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-08-01 07:55:26 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-01 07:55:26 +0200 |
commit | 633710f1c90c2e13d5509a8c4556694ac684f874 (patch) | |
tree | a6781c945d181ffaa469da818b7f5ef149155b22 /scene/3d/sprite_3d.cpp | |
parent | 677f565ce8be3f12dc3698a933592515298c564f (diff) | |
parent | fa019f6e143e171ea730afe31888bd103bc3f080 (diff) |
Merge pull request #54028 from Calinou/material-default-alpha-scissor-threshold-0.5
Change default material alpha scissor threshold to 0.5
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r-- | scene/3d/sprite_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index cb6354f7a8..ef2b9e1ce5 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -377,7 +377,7 @@ SpriteBase3D::SpriteBase3D() { RS::get_singleton()->material_set_param(material, "uv1_scale", Vector3(1, 1, 1)); RS::get_singleton()->material_set_param(material, "uv2_offset", Vector3(0, 0, 0)); RS::get_singleton()->material_set_param(material, "uv2_scale", Vector3(1, 1, 1)); - RS::get_singleton()->material_set_param(material, "alpha_scissor_threshold", 0.98); + RS::get_singleton()->material_set_param(material, "alpha_scissor_threshold", 0.5); mesh = RenderingServer::get_singleton()->mesh_create(); |