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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-08-01 07:55:26 +0200
committerGitHub <noreply@github.com>2022-08-01 07:55:26 +0200
commit633710f1c90c2e13d5509a8c4556694ac684f874 (patch)
treea6781c945d181ffaa469da818b7f5ef149155b22 /scene/3d/sprite_3d.cpp
parent677f565ce8be3f12dc3698a933592515298c564f (diff)
parentfa019f6e143e171ea730afe31888bd103bc3f080 (diff)
Merge pull request #54028 from Calinou/material-default-alpha-scissor-threshold-0.5
Change default material alpha scissor threshold to 0.5
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r--scene/3d/sprite_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index cb6354f7a8..ef2b9e1ce5 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -377,7 +377,7 @@ SpriteBase3D::SpriteBase3D() {
RS::get_singleton()->material_set_param(material, "uv1_scale", Vector3(1, 1, 1));
RS::get_singleton()->material_set_param(material, "uv2_offset", Vector3(0, 0, 0));
RS::get_singleton()->material_set_param(material, "uv2_scale", Vector3(1, 1, 1));
- RS::get_singleton()->material_set_param(material, "alpha_scissor_threshold", 0.98);
+ RS::get_singleton()->material_set_param(material, "alpha_scissor_threshold", 0.5);
mesh = RenderingServer::get_singleton()->mesh_create();