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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-02-17 15:28:23 +0100 |
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committer | GitHub <noreply@github.com> | 2021-02-17 15:28:23 +0100 |
commit | 5d8abd5bad71e667f6b612cebfeb64333d7232f6 (patch) | |
tree | a7ca9886c629a2e81c0292cfcdb2efa2b919c741 /scene/3d/sprite_3d.cpp | |
parent | ab4f5c0668d2c90055f66f9fde98b4deecb19128 (diff) | |
parent | c3be0c2c041656bf18aa7aef51a9bf671f0fbd21 (diff) |
Merge pull request #40316 from jiteshvm/missing-animatedsprite3d-signals
adding animation_finished signal and fix frame_changed signal not firing
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r-- | scene/3d/sprite_3d.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index c26224d0e3..cb2df9130f 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -888,11 +888,13 @@ void AnimatedSprite3D::_notification(int p_what) { } else { frame = fc - 1; } + emit_signal(SceneStringNames::get_singleton()->animation_finished); } else { frame++; } _queue_update(); + emit_signal(SceneStringNames::get_singleton()->frame_changed); } float to_process = MIN(timeout, remaining); @@ -1082,6 +1084,7 @@ void AnimatedSprite3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame); ADD_SIGNAL(MethodInfo("frame_changed")); + ADD_SIGNAL(MethodInfo("animation_finished")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation"); |