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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-15 09:21:26 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-15 09:21:26 +0100 |
commit | 56ddb70c08dada97fc721f77ad84d7d802510372 (patch) | |
tree | 2a0028c59ccfbf18087e47e655a4931e2451742a /scene/3d/sprite_3d.cpp | |
parent | a194984e960fb18bea4d8384ac6af4b669864722 (diff) | |
parent | 0c0e1a637e7537fa7487c9f4c57e3db4a88a3fb8 (diff) |
Merge pull request #70083 from clayjohn/Sprite3D-normals
Remove extra range conversion in Sprite3D normal encoding
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r-- | scene/3d/sprite_3d.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index d69953fee5..e488ff3059 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -191,9 +191,7 @@ void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect, uint32_t v_normal; { - Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); - - Vector2 res = n.octahedron_encode(); + Vector2 res = normal.octahedron_encode(); uint32_t value = 0; value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535); value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16; |