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authorRémi Verschelde <rverschelde@gmail.com>2022-12-15 09:21:26 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-12-15 09:21:26 +0100
commit56ddb70c08dada97fc721f77ad84d7d802510372 (patch)
tree2a0028c59ccfbf18087e47e655a4931e2451742a /scene/3d/sprite_3d.cpp
parenta194984e960fb18bea4d8384ac6af4b669864722 (diff)
parent0c0e1a637e7537fa7487c9f4c57e3db4a88a3fb8 (diff)
Merge pull request #70083 from clayjohn/Sprite3D-normals
Remove extra range conversion in Sprite3D normal encoding
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r--scene/3d/sprite_3d.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index d69953fee5..e488ff3059 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -191,9 +191,7 @@ void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect,
uint32_t v_normal;
{
- Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
-
- Vector2 res = n.octahedron_encode();
+ Vector2 res = normal.octahedron_encode();
uint32_t value = 0;
value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;