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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-06-30 10:08:52 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-30 10:08:52 +0200 |
commit | 24c6ee9f560bcfa5f234a423df624f50922f929f (patch) | |
tree | 192cbcc2de94ad62333ecff3531cfbfe89bf183c /scene/3d/sprite_3d.cpp | |
parent | cb2fb98af3cd1a62e050696d5b080992c9dbaf16 (diff) | |
parent | a65cdca8947c51f4a68032b76e0b970e7fcf1d93 (diff) |
Merge pull request #49844 from nekomatata/physics-disabled-shapes
Fix and clean disabled shapes handling in godot physics servers
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
0 files changed, 0 insertions, 0 deletions