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authorjfons <joan.fonssanchez@gmail.com>2021-06-23 16:49:50 +0200
committerjfons <joan.fonssanchez@gmail.com>2021-07-23 21:01:10 +0200
commitcfb555a08175c811ea06a43ea320b81a2c90554a (patch)
tree544307bc3af847c392951553e247ee3e50fccb75 /scene/3d/spring_arm_3d.cpp
parent88bf6e1c6d3e711976304bb16ac51719e8e82f72 (diff)
Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs. * Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins. * Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes. * Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles. * Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
Diffstat (limited to 'scene/3d/spring_arm_3d.cpp')
-rw-r--r--scene/3d/spring_arm_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index 1911e14d54..5e9265b4c3 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -84,7 +84,7 @@ real_t SpringArm3D::get_length() const {
void SpringArm3D::set_length(real_t p_length) {
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
- update_gizmo();
+ update_gizmos();
}
spring_length = p_length;