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author | jfons <joan.fonssanchez@gmail.com> | 2021-06-23 16:49:50 +0200 |
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committer | jfons <joan.fonssanchez@gmail.com> | 2021-07-23 21:01:10 +0200 |
commit | cfb555a08175c811ea06a43ea320b81a2c90554a (patch) | |
tree | 544307bc3af847c392951553e247ee3e50fccb75 /scene/3d/spring_arm_3d.cpp | |
parent | 88bf6e1c6d3e711976304bb16ac51719e8e82f72 (diff) |
Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
Diffstat (limited to 'scene/3d/spring_arm_3d.cpp')
-rw-r--r-- | scene/3d/spring_arm_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index 1911e14d54..5e9265b4c3 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -84,7 +84,7 @@ real_t SpringArm3D::get_length() const { void SpringArm3D::set_length(real_t p_length) { if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { - update_gizmo(); + update_gizmos(); } spring_length = p_length; |