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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-12 17:01:17 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 10:01:56 +0200 |
commit | 1f6f364a56319eabd02c050746fe7df3f55ffee3 (patch) | |
tree | 8bebdce946466ce8e9476ccd46c9dba62c323938 /scene/3d/spring_arm_3d.cpp | |
parent | e7c9d818766a119089873e4941e4865fb36883ec (diff) |
Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.
Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
Diffstat (limited to 'scene/3d/spring_arm_3d.cpp')
-rw-r--r-- | scene/3d/spring_arm_3d.cpp | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index 1410b730fd..f61e6eb2a7 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -29,18 +29,12 @@ /*************************************************************************/ #include "spring_arm_3d.h" + #include "core/engine.h" #include "scene/3d/collision_object_3d.h" #include "scene/resources/sphere_shape_3d.h" #include "servers/physics_server_3d.h" -SpringArm3D::SpringArm3D() : - spring_length(1), - current_spring_length(0), - keep_child_basis(false), - mask(1), - margin(0.01) {} - void SpringArm3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: |