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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-03-20 21:45:20 +0100
committerGitHub <noreply@github.com>2021-03-20 21:45:20 +0100
commitfa681d04b7434c3db8c556d5fc046b702c731d98 (patch)
treea39079990bae6c4227cc16d90db274ffe1119c87 /scene/3d/soft_body_3d.h
parent793000c6a90211a32b478fb550d82221e2817da0 (diff)
parentd5ea4acd2dddfe13ad7989aa54d9cb5739e678d5 (diff)
Merge pull request #46937 from nekomatata/soft-body-support
SoftBody support in GodotPhysics 3D
Diffstat (limited to 'scene/3d/soft_body_3d.h')
-rw-r--r--scene/3d/soft_body_3d.h20
1 files changed, 7 insertions, 13 deletions
diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h
index 6e24a530bd..f98df39209 100644
--- a/scene/3d/soft_body_3d.h
+++ b/scene/3d/soft_body_3d.h
@@ -32,10 +32,11 @@
#define SOFT_PHYSICS_BODY_H
#include "scene/3d/mesh_instance_3d.h"
+#include "servers/physics_server_3d.h"
class SoftBody3D;
-class SoftBodyRenderingServerHandler {
+class SoftBodyRenderingServerHandler : public RenderingServerHandler {
friend class SoftBody3D;
RID mesh;
@@ -57,9 +58,9 @@ private:
void commit_changes();
public:
- void set_vertex(int p_vertex_id, const void *p_vector3);
- void set_normal(int p_vertex_id, const void *p_vector3);
- void set_aabb(const AABB &p_aabb);
+ void set_vertex(int p_vertex_id, const void *p_vector3) override;
+ void set_normal(int p_vertex_id, const void *p_vector3) override;
+ void set_aabb(const AABB &p_aabb) override;
};
class SoftBody3D : public MeshInstance3D {
@@ -122,6 +123,8 @@ public:
void prepare_physics_server();
void become_mesh_owner();
+ RID get_physics_rid() const { return physics_rid; }
+
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
@@ -149,18 +152,9 @@ public:
void set_linear_stiffness(real_t p_linear_stiffness);
real_t get_linear_stiffness();
- void set_angular_stiffness(real_t p_angular_stiffness);
- real_t get_angular_stiffness();
-
- void set_volume_stiffness(real_t p_volume_stiffness);
- real_t get_volume_stiffness();
-
void set_pressure_coefficient(real_t p_pressure_coefficient);
real_t get_pressure_coefficient();
- void set_pose_matching_coefficient(real_t p_pose_matching_coefficient);
- real_t get_pose_matching_coefficient();
-
void set_damping_coefficient(real_t p_damping_coefficient);
real_t get_damping_coefficient();