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authorDominique LaSalle <dominique@solidlake.com>2018-10-22 21:09:34 -0700
committerDominique LaSalle <dominique@solidlake.com>2018-10-22 21:09:34 -0700
commitf39d14dd61b56b86455d11e71ef81b89cc048926 (patch)
tree46b381b3dbb8f07a6316ad23d6e879b3fb7111fa /scene/3d/remote_transform.h
parentb77a41125847633509a2af7d2e693ebdd4c35c01 (diff)
Fix gles3 shader to actually multiply specular light by rev_amount for fog calculations.
Diffstat (limited to 'scene/3d/remote_transform.h')
0 files changed, 0 insertions, 0 deletions