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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-10-23 13:54:30 +0200
committerGitHub <noreply@github.com>2018-10-23 13:54:30 +0200
commitee858d0d85123de004c85131914e1f421e7f06ab (patch)
treea6b6bf24adf2b7caa2dbe56a8f943b71cbe2a73f /scene/3d/remote_transform.h
parent841d62c2c91daeccc369fc2f0ebc9ad70dc0c8eb (diff)
parentf39d14dd61b56b86455d11e71ef81b89cc048926 (diff)
Merge pull request #23238 from dlasalle/specular_fog
Fix gles3 shader to actually multiply specular light by rev_amount for fog calculations.
Diffstat (limited to 'scene/3d/remote_transform.h')
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