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authorHein-Pieter van Braam <hp@tmm.cx>2017-08-24 22:58:51 +0200
committerHein-Pieter van Braam <hp@tmm.cx>2017-08-24 23:08:24 +0200
commitcacced7e507f7603bacc03ae2616e58f0ede122a (patch)
tree7af89373e86cd1a7af6ea04e10280084cabb7144 /scene/3d/ray_cast.cpp
parent4aa2c18cb428ffde05c67987926736a9ca62703b (diff)
Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
Diffstat (limited to 'scene/3d/ray_cast.cpp')
-rw-r--r--scene/3d/ray_cast.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index b0aab6cc4d..019bb219ee 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -196,7 +196,7 @@ void RayCast::add_exception_rid(const RID &p_rid) {
void RayCast::add_exception(const Object *p_object) {
ERR_FAIL_NULL(p_object);
- CollisionObject *co = ((Object *)p_object)->cast_to<CollisionObject>();
+ const CollisionObject *co = Object::cast_to<CollisionObject>(p_object);
if (!co)
return;
add_exception_rid(co->get_rid());
@@ -210,7 +210,7 @@ void RayCast::remove_exception_rid(const RID &p_rid) {
void RayCast::remove_exception(const Object *p_object) {
ERR_FAIL_NULL(p_object);
- CollisionObject *co = ((Object *)p_object)->cast_to<CollisionObject>();
+ const CollisionObject *co = Object::cast_to<CollisionObject>(p_object);
if (!co)
return;
remove_exception_rid(co->get_rid());