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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-04-12 09:40:55 +0200
committerGitHub <noreply@github.com>2021-04-12 09:40:55 +0200
commitcee5414698b14be3ce837b4c9de3a3d500d28611 (patch)
treec6ef3961655e03dc601ac826f28206844876e1cb /scene/3d/physics_joint_3d.h
parent184abce1928e694bc884537cf0d5ef42333ba10d (diff)
parent2a8c59c171e609d739dcc59d15e3e205dbf47cde (diff)
Merge pull request #43180 from nathanfranke/node-configuration-array
Use Array for node configuration warnings
Diffstat (limited to 'scene/3d/physics_joint_3d.h')
-rw-r--r--scene/3d/physics_joint_3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h
index f624ba602b..3e0ea38a5c 100644
--- a/scene/3d/physics_joint_3d.h
+++ b/scene/3d/physics_joint_3d.h
@@ -63,7 +63,7 @@ protected:
_FORCE_INLINE_ bool is_configured() const { return configured; }
public:
- virtual String get_configuration_warning() const override;
+ virtual TypedArray<String> get_configuration_warnings() const override;
void set_node_a(const NodePath &p_node_a);
NodePath get_node_a() const;