summaryrefslogtreecommitdiff
path: root/scene/3d/physics_body.h
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-07-01 12:24:29 +0200
committerGitHub <noreply@github.com>2018-07-01 12:24:29 +0200
commitc9b57d4b4017a9bc25478a6334e3e1c74311f9c6 (patch)
tree3ffca62530d97bc22d6a35736c3e08ce3d45b61a /scene/3d/physics_body.h
parent68c106d60d66d9b685ecbed8dac6b6ce7b50f42a (diff)
parent16cf262e34ca37c62e6d7e1b41df42f87ac0bb6b (diff)
Merge pull request #19884 from AndreaCatania/compfix
Fixes #19648 Kinematic body move_and_slide compatibility issue
Diffstat (limited to 'scene/3d/physics_body.h')
-rw-r--r--scene/3d/physics_body.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 17d2769c79..0190dcbfc3 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -303,7 +303,7 @@ public:
void set_safe_margin(float p_margin);
float get_safe_margin() const;
- Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_infinite_inertia = true, float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
+ Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;