From 16cf262e34ca37c62e6d7e1b41df42f87ac0bb6b Mon Sep 17 00:00:00 2001 From: Andrea Catania Date: Sun, 1 Jul 2018 11:38:13 +0200 Subject: Fixes #19648 Kinematic body move_and_slide compatibility issue --- scene/3d/physics_body.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/3d/physics_body.h') diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 17d2769c79..0190dcbfc3 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -303,7 +303,7 @@ public: void set_safe_margin(float p_margin); float get_safe_margin() const; - Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_infinite_inertia = true, float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45)); + Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); bool is_on_floor() const; bool is_on_wall() const; bool is_on_ceiling() const; -- cgit v1.2.3