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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-03-31 18:03:11 +0200 |
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committer | GitHub <noreply@github.com> | 2020-03-31 18:03:11 +0200 |
commit | a30bfe5176aba20836bce58bcaf508d26234cae0 (patch) | |
tree | 9790f08a9392db664c700a62253b66bcc33df8c6 /scene/3d/mesh_instance_3d.h | |
parent | 3a996faeedda9fa411693a5973d3a56c703e81d8 (diff) | |
parent | 3362e81674e2c149fe326430ff414ae344d26e19 (diff) |
Merge pull request #35765 from clayjohn/master
Add a method to retrieve active material from MeshInstance
Diffstat (limited to 'scene/3d/mesh_instance_3d.h')
-rw-r--r-- | scene/3d/mesh_instance_3d.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h index e45f68e295..914148f427 100644 --- a/scene/3d/mesh_instance_3d.h +++ b/scene/3d/mesh_instance_3d.h @@ -84,6 +84,7 @@ public: int get_surface_material_count() const; void set_surface_material(int p_surface, const Ref<Material> &p_material); Ref<Material> get_surface_material(int p_surface) const; + Ref<Material> get_active_material(int p_surface) const; Node *create_trimesh_collision_node(); void create_trimesh_collision(); |