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authorJuan Linietsky <reduzio@gmail.com>2017-01-04 01:16:14 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-04 01:16:14 -0300
commitb085c40edfac45ec1c8b866c789f6e9bab7e5e08 (patch)
treefb53cad5fcb37fcad404805fe7330d36fcd4e905 /scene/3d/mesh_instance.cpp
parent3fae505128d5bfdeec42244820d0b85d0408f2b7 (diff)
-Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties GDScript can still not make use of them, though.
Diffstat (limited to 'scene/3d/mesh_instance.cpp')
-rw-r--r--scene/3d/mesh_instance.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index d60dc799df..ef633ac301 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -304,8 +304,9 @@ void MeshInstance::_bind_methods() {
ClassDB::bind_method(_MD("create_convex_collision"),&MeshInstance::create_convex_collision);
ClassDB::set_method_flags("MeshInstance","create_convex_collision",METHOD_FLAGS_DEFAULT);
ClassDB::bind_method(_MD("_mesh_changed"),&MeshInstance::_mesh_changed);
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "mesh/mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh" ), _SCS("set_mesh"), _SCS("get_mesh"));
- ADD_PROPERTY( PropertyInfo (Variant::NODE_PATH, "mesh/skeleton"), _SCS("set_skeleton_path"), _SCS("get_skeleton_path"));
+
+ ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh" ), _SCS("set_mesh"), _SCS("get_mesh"));
+ ADD_PROPERTY( PropertyInfo (Variant::NODE_PATH, "skeleton"), _SCS("set_skeleton_path"), _SCS("get_skeleton_path"));
}
MeshInstance::MeshInstance()