From b085c40edfac45ec1c8b866c789f6e9bab7e5e08 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Wed, 4 Jan 2017 01:16:14 -0300 Subject: -Conversion of most properties to a simpler syntax, easier to use by script -Modified help to display properties GDScript can still not make use of them, though. --- scene/3d/mesh_instance.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'scene/3d/mesh_instance.cpp') diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index d60dc799df..ef633ac301 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -304,8 +304,9 @@ void MeshInstance::_bind_methods() { ClassDB::bind_method(_MD("create_convex_collision"),&MeshInstance::create_convex_collision); ClassDB::set_method_flags("MeshInstance","create_convex_collision",METHOD_FLAGS_DEFAULT); ClassDB::bind_method(_MD("_mesh_changed"),&MeshInstance::_mesh_changed); - ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "mesh/mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh" ), _SCS("set_mesh"), _SCS("get_mesh")); - ADD_PROPERTY( PropertyInfo (Variant::NODE_PATH, "mesh/skeleton"), _SCS("set_skeleton_path"), _SCS("get_skeleton_path")); + + ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh" ), _SCS("set_mesh"), _SCS("get_mesh")); + ADD_PROPERTY( PropertyInfo (Variant::NODE_PATH, "skeleton"), _SCS("set_skeleton_path"), _SCS("get_skeleton_path")); } MeshInstance::MeshInstance() -- cgit v1.2.3