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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-11-28 09:07:09 +0100 |
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committer | GitHub <noreply@github.com> | 2020-11-28 09:07:09 +0100 |
commit | 94341ac547002d5d1e338fa115754035d44f51d2 (patch) | |
tree | fbf6b13ad1957ba6acb1e441ce9b069b69b64bda /scene/3d/light_3d.h | |
parent | a09846e01542f199bbc7eb8b85003736a57f3e16 (diff) | |
parent | 6299575250cf332689ac85a4f86e36d70ca5832c (diff) |
Merge pull request #42987 from clayjohn/VULKAN-sky-only
Add sky_only setting to DirectionalLight3Ds
Diffstat (limited to 'scene/3d/light_3d.h')
-rw-r--r-- | scene/3d/light_3d.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index 69c0478b86..08287a3313 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -158,6 +158,7 @@ private: bool blend_splits; ShadowMode shadow_mode; ShadowDepthRange shadow_depth_range; + bool sky_only = false; protected: static void _bind_methods(); @@ -172,6 +173,9 @@ public: void set_blend_splits(bool p_enable); bool is_blend_splits_enabled() const; + void set_sky_only(bool p_sky_only); + bool is_sky_only() const; + DirectionalLight3D(); }; |