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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-03-18 00:09:35 +0100
committerGitHub <noreply@github.com>2022-03-18 00:09:35 +0100
commit756178d34285e48be07f24d6acccbb36dbbd042c (patch)
treec4fada0c0194dfe8c9f8a22bfb875dd8cb8467cf /scene/3d/light_3d.h
parente195032cbc827ade3d9ce639cd1f06cd16c8b66d (diff)
parentc45d2c242bf568363f0d6528dc142c0cac0eb1c8 (diff)
Merge pull request #59087 from clayjohn/sky-mode
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Diffstat (limited to 'scene/3d/light_3d.h')
-rw-r--r--scene/3d/light_3d.h13
1 files changed, 10 insertions, 3 deletions
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index ed9e0bdfff..81c25f01c3 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -156,10 +156,16 @@ public:
SHADOW_PARALLEL_4_SPLITS,
};
+ enum SkyMode {
+ SKY_MODE_LIGHT_AND_SKY,
+ SKY_MODE_LIGHT_ONLY,
+ SKY_MODE_SKY_ONLY,
+ };
+
private:
bool blend_splits;
ShadowMode shadow_mode;
- bool sky_only = false;
+ SkyMode sky_mode = SKY_MODE_LIGHT_AND_SKY;
protected:
static void _bind_methods();
@@ -172,13 +178,14 @@ public:
void set_blend_splits(bool p_enable);
bool is_blend_splits_enabled() const;
- void set_sky_only(bool p_sky_only);
- bool is_sky_only() const;
+ void set_sky_mode(SkyMode p_mode);
+ SkyMode get_sky_mode() const;
DirectionalLight3D();
};
VARIANT_ENUM_CAST(DirectionalLight3D::ShadowMode)
+VARIANT_ENUM_CAST(DirectionalLight3D::SkyMode)
class OmniLight3D : public Light3D {
GDCLASS(OmniLight3D, Light3D);