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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-03-02 14:15:25 +0100 |
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committer | GitHub <noreply@github.com> | 2021-03-02 14:15:25 +0100 |
commit | 5895cd4c4fe8cf04a7109d52388be46f619b56f1 (patch) | |
tree | f9531cd1b9dd5afab64537a1e5e43d00dce14e56 /scene/3d/light_3d.cpp | |
parent | 3fc5ae02aa6f50b153a1b5222046915054b88284 (diff) | |
parent | 70304f8633c8cf8faa530dadf648ecfcabf80655 (diff) |
Merge pull request #36202 from YeldhamDev/sprite_region_hide
Hide extra options from various nodes if they're not enabled
Diffstat (limited to 'scene/3d/light_3d.cpp')
-rw-r--r-- | scene/3d/light_3d.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index b0a10b5547..87f54022b3 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -65,6 +65,8 @@ void Light3D::set_shadow(bool p_enable) { if (type == RenderingServer::LIGHT_SPOT || type == RenderingServer::LIGHT_OMNI) { update_configuration_warning(); } + + notify_property_list_changed(); } bool Light3D::has_shadow() const { @@ -202,6 +204,10 @@ bool Light3D::is_editor_only() const { } void Light3D::_validate_property(PropertyInfo &property) const { + if (!shadow && (property.name == "shadow_color" || property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_blur")) { + property.usage = PROPERTY_USAGE_NOEDITOR; + } + if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_size") { property.usage = 0; } |