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authorRémi Verschelde <rverschelde@gmail.com>2020-05-14 14:29:06 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-14 16:54:55 +0200
commit07bc4e2f96f8f47991339654ff4ab16acc19d44f (patch)
tree43cdc7cfe8239c23065616a931de3769d2db1e86 /scene/3d/light_3d.cpp
parent0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (diff)
Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route: ``` find -name "thirdparty" -prune \ -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \ -o -name "*.glsl" > files perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files) misc/scripts/fix_style.sh -c ``` This adds a newline after all `}` on the first column, unless they are followed by `#` (typically `#endif`). This leads to having lots of places with two lines between function/class definitions, but clang-format then fixes it as we enforce max one line of separation. This doesn't fix potential occurrences of function definitions which are indented (e.g. for a helper class defined in a .cpp), but it's better than nothing. Also can't be made to run easily on CI/hooks so we'll have to be careful with new code. Part of #33027.
Diffstat (limited to 'scene/3d/light_3d.cpp')
-rw-r--r--scene/3d/light_3d.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 1fa50b6872..e1ac562e94 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -70,6 +70,7 @@ void Light3D::set_shadow(bool p_enable) {
update_configuration_warning();
}
}
+
bool Light3D::has_shadow() const {
return shadow;
}
@@ -78,6 +79,7 @@ void Light3D::set_negative(bool p_enable) {
negative = p_enable;
RS::get_singleton()->light_set_negative(light, p_enable);
}
+
bool Light3D::is_negative() const {
return negative;
}
@@ -86,6 +88,7 @@ void Light3D::set_cull_mask(uint32_t p_cull_mask) {
cull_mask = p_cull_mask;
RS::get_singleton()->light_set_cull_mask(light, p_cull_mask);
}
+
uint32_t Light3D::get_cull_mask() const {
return cull_mask;
}
@@ -96,6 +99,7 @@ void Light3D::set_color(const Color &p_color) {
// The gizmo color depends on the light color, so update it.
update_gizmo();
}
+
Color Light3D::get_color() const {
return color;
}
@@ -355,6 +359,7 @@ Light3D::~Light3D() {
if (light.is_valid())
RenderingServer::get_singleton()->free(light);
}
+
/////////////////////////////////////////
void DirectionalLight3D::set_shadow_mode(ShadowMode p_mode) {