summaryrefslogtreecommitdiff
path: root/scene/3d/gpu_particles_collision_3d.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <remi@verschelde.fr>2021-07-24 14:21:06 +0200
committerGitHub <noreply@github.com>2021-07-24 14:21:06 +0200
commit96d7bc62af25b85b8b9cc091eeea1e7a784ba624 (patch)
tree83d8a70c911fe7f8d20080a1395d195eb8370d05 /scene/3d/gpu_particles_collision_3d.cpp
parent9ac27b58c53b50b5c7085a8fdee653e9eff159d1 (diff)
parent4e6efd1b07f1c6d53d226977ddc729333b74306a (diff)
Merge pull request #50511 from aaronfranke/iterators
Use C++ range iterators for Lists in many situations
Diffstat (limited to 'scene/3d/gpu_particles_collision_3d.cpp')
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index df7d7be1fd..97b562837a 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -397,9 +397,7 @@ Ref<Image> GPUParticlesCollisionSDF::bake() {
bake_step_function(0, "Finding Meshes");
}
- for (List<PlotMesh>::Element *E = plot_meshes.front(); E; E = E->next()) {
- const PlotMesh &pm = E->get();
-
+ for (PlotMesh &pm : plot_meshes) {
for (int i = 0; i < pm.mesh->get_surface_count(); i++) {
if (pm.mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
continue; //only triangles