From 4e6efd1b07f1c6d53d226977ddc729333b74306a Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Thu, 15 Jul 2021 23:45:57 -0400 Subject: Use C++ iterators for Lists in many situations --- scene/3d/gpu_particles_collision_3d.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'scene/3d/gpu_particles_collision_3d.cpp') diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index df7d7be1fd..97b562837a 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -397,9 +397,7 @@ Ref GPUParticlesCollisionSDF::bake() { bake_step_function(0, "Finding Meshes"); } - for (List::Element *E = plot_meshes.front(); E; E = E->next()) { - const PlotMesh &pm = E->get(); - + for (PlotMesh &pm : plot_meshes) { for (int i = 0; i < pm.mesh->get_surface_count(); i++) { if (pm.mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { continue; //only triangles -- cgit v1.2.3