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authorRémi Verschelde <rverschelde@gmail.com>2020-02-28 00:26:01 +0100
committerGitHub <noreply@github.com>2020-02-28 00:26:01 +0100
commitb7b39786840a41a057f531ed13b64e26366befac (patch)
treeb78a2e0bc0b3f49e82e148e8edb741930ff0ce55 /scene/3d/cpu_particles.h
parente66d519286693a03bf59eaba0a5f29c1c9b15d64 (diff)
parent18fbdbb456c07a56b358bea2e392765fbcbb3283 (diff)
Merge pull request #36556 from RandomShaper/rework_mutex
Reimplement `Mutex` with C++'s `<mutex>` (plus more)
Diffstat (limited to 'scene/3d/cpu_particles.h')
-rw-r--r--scene/3d/cpu_particles.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h
index 1a5537e4f2..231e1f1ad9 100644
--- a/scene/3d/cpu_particles.h
+++ b/scene/3d/cpu_particles.h
@@ -178,7 +178,7 @@ private:
void _particles_process(float p_delta);
void _update_particle_data_buffer();
- Mutex *update_mutex;
+ Mutex update_mutex;
void _update_render_thread();