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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-11-05 07:59:30 +0100
committerGitHub <noreply@github.com>2018-11-05 07:59:30 +0100
commit4c63772f549bd6e04261720d105facb5996e9dbf (patch)
tree6b9ac3028842f87f36073ede12998188d46e0f02 /scene/3d/cpu_particles.h
parent7438093562006e90394f0099bb829cd3c246c5fa (diff)
parent85ce4a67ed37a2b38bc6d9e3f0211a9b73a8516d (diff)
Merge pull request #22622 from JFonS/fix_particle_animation
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
Diffstat (limited to 'scene/3d/cpu_particles.h')
-rw-r--r--scene/3d/cpu_particles.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h
index 77a144b70b..2e83924dfc 100644
--- a/scene/3d/cpu_particles.h
+++ b/scene/3d/cpu_particles.h
@@ -70,7 +70,6 @@ public:
FLAG_ALIGN_Y_TO_VELOCITY,
FLAG_ROTATE_Y,
FLAG_DISABLE_Z,
- FLAG_ANIM_LOOP,
FLAG_MAX
};
@@ -170,7 +169,6 @@ private:
PoolVector<Color> emission_colors;
int emission_point_count;
- bool anim_loop;
Vector3 gravity;
void _particles_process(float p_delta);