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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-11-05 07:59:30 +0100 |
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committer | GitHub <noreply@github.com> | 2018-11-05 07:59:30 +0100 |
commit | 4c63772f549bd6e04261720d105facb5996e9dbf (patch) | |
tree | 6b9ac3028842f87f36073ede12998188d46e0f02 /scene/3d/cpu_particles.h | |
parent | 7438093562006e90394f0099bb829cd3c246c5fa (diff) | |
parent | 85ce4a67ed37a2b38bc6d9e3f0211a9b73a8516d (diff) |
Merge pull request #22622 from JFonS/fix_particle_animation
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
Diffstat (limited to 'scene/3d/cpu_particles.h')
-rw-r--r-- | scene/3d/cpu_particles.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h index 77a144b70b..2e83924dfc 100644 --- a/scene/3d/cpu_particles.h +++ b/scene/3d/cpu_particles.h @@ -70,7 +70,6 @@ public: FLAG_ALIGN_Y_TO_VELOCITY, FLAG_ROTATE_Y, FLAG_DISABLE_Z, - FLAG_ANIM_LOOP, FLAG_MAX }; @@ -170,7 +169,6 @@ private: PoolVector<Color> emission_colors; int emission_point_count; - bool anim_loop; Vector3 gravity; void _particles_process(float p_delta); |