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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-12-13 23:28:22 +0100
committerGitHub <noreply@github.com>2019-12-13 23:28:22 +0100
commitf18cb896813eea88a93829ca585b9cb6fe76950f (patch)
tree500d3eaae379f33b17a53b6e6a7ad2ccc0f7267e /scene/3d/collision_polygon.cpp
parent12ee35737fc81a8775347daffd5af3db7ef016ee (diff)
parent2c894f342624348ee9e6055ef514f655a44023c3 (diff)
Merge pull request #34293 from jitspoe/collision-polygon-export-fix
Fix for collision polygon not working at all on exported builds.
Diffstat (limited to 'scene/3d/collision_polygon.cpp')
-rw-r--r--scene/3d/collision_polygon.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp
index 37aa95fb43..a59cce5c66 100644
--- a/scene/3d/collision_polygon.cpp
+++ b/scene/3d/collision_polygon.cpp
@@ -44,7 +44,7 @@ void CollisionPolygon::_build_polygon() {
if (polygon.size() == 0)
return;
- Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon);
+ Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon_in_convex(polygon);
if (decomp.size() == 0)
return;