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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-06-19 22:59:49 +0200
committerGitHub <noreply@github.com>2019-06-19 22:59:49 +0200
commit5a29be31b3055e218107df50bbbebdc0865026e8 (patch)
tree3b6edaec6af4f6a4d9bdbe6c0a443898480dedfb /scene/3d/audio_stream_player_3d.h
parent02ed4b392cc6655bfd9958c0c0fececffd8e5836 (diff)
parent38d3bfe971155bc7b0bdc8a10e059f9479d1eb5d (diff)
Merge pull request #27188 from samH-FIT/MacroUpdate
Made use of semicolons after GDCLASS more consistent, added semicolons where I found them missing.
Diffstat (limited to 'scene/3d/audio_stream_player_3d.h')
-rw-r--r--scene/3d/audio_stream_player_3d.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 98bc74b2e4..7a652ed65f 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -40,7 +40,8 @@
class Camera;
class AudioStreamPlayer3D : public Spatial {
- GDCLASS(AudioStreamPlayer3D, Spatial)
+ GDCLASS(AudioStreamPlayer3D, Spatial);
+
public:
enum AttenuationModel {
ATTENUATION_INVERSE_DISTANCE,