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authorArthur J <59916285+OvercookedRoach@users.noreply.github.com>2022-10-07 18:36:37 -0300
committerGitHub <noreply@github.com>2022-10-07 18:36:37 -0300
commitb18a553a06bc15b1247068a0ec3537ae55fdd697 (patch)
tree3dfea816ced91644f9dfc4935c2003cabf8f57e6 /scene/3d/area_3d.h
parent18177828ad97286ca88cbdcfb763c967858d051b (diff)
declare "_validate_property" as protected
In other classes, the function _validate_property is declared as protected (in the case of Area2D), but in Area3D it's declared as private, which causes compile errors when trying to extend the class in a C++ module for example.
Diffstat (limited to 'scene/3d/area_3d.h')
-rw-r--r--scene/3d/area_3d.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 0f0bcc7ce0..2125c35f67 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -141,13 +141,12 @@ private:
float reverb_amount = 0.0;
float reverb_uniformity = 0.0;
- void _validate_property(PropertyInfo &p_property) const;
-
void _initialize_wind();
protected:
void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_gravity_space_override_mode(SpaceOverride p_mode);