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authorRémi Verschelde <rverschelde@gmail.com>2022-04-04 15:06:57 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-04-04 19:49:50 +0200
commitf8ab79e68af20e18e1d868b64d6dfd0c429bc554 (patch)
treea9d2df2e2df939c189135b1c36a01e06b37b80b2 /scene/2d
parent53317bbe146dd19a919685df8d846c55568daba1 (diff)
Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/physical_bone_2d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/physical_bone_2d.h b/scene/2d/physical_bone_2d.h
index 9f31c22031..22d329c320 100644
--- a/scene/2d/physical_bone_2d.h
+++ b/scene/2d/physical_bone_2d.h
@@ -49,7 +49,7 @@ private:
NodePath bone2d_nodepath;
bool follow_bone_when_simulating = false;
- Joint2D *child_joint;
+ Joint2D *child_joint = nullptr;
bool auto_configure_joint = true;
bool simulate_physics = false;