From f8ab79e68af20e18e1d868b64d6dfd0c429bc554 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 4 Apr 2022 15:06:57 +0200 Subject: Zero initialize all pointer class and struct members This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr. --- scene/2d/physical_bone_2d.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/2d') diff --git a/scene/2d/physical_bone_2d.h b/scene/2d/physical_bone_2d.h index 9f31c22031..22d329c320 100644 --- a/scene/2d/physical_bone_2d.h +++ b/scene/2d/physical_bone_2d.h @@ -49,7 +49,7 @@ private: NodePath bone2d_nodepath; bool follow_bone_when_simulating = false; - Joint2D *child_joint; + Joint2D *child_joint = nullptr; bool auto_configure_joint = true; bool simulate_physics = false; -- cgit v1.2.3