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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-02-13 15:26:04 +0100
committerGitHub <noreply@github.com>2018-02-13 15:26:04 +0100
commiteefb58a892dfd5f334cbc86522a1cf0763af77d3 (patch)
tree26451b667bdfe48006d98e1502a11738875c63b0 /scene/2d
parentfd871b4d4f0b4441681a3f0c351058be5834b9dc (diff)
parenta42765dadad77d4f4893d9ccf73b7cfefc1643bd (diff)
Merge pull request #16424 from AndreaCatania/phyj
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/joints_2d.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 7a96a54854..329382c034 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -75,8 +75,7 @@ void Joint2D::_update_joint(bool p_only_free) {
ba = body_a->get_rid();
bb = body_b->get_rid();
- if (exclude_from_collision)
- Physics2DServer::get_singleton()->body_add_collision_exception(body_a->get_rid(), body_b->get_rid());
+ Physics2DServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
}
void Joint2D::set_node_a(const NodePath &p_node_a) {