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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-02-13 15:26:04 +0100 |
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committer | GitHub <noreply@github.com> | 2018-02-13 15:26:04 +0100 |
commit | eefb58a892dfd5f334cbc86522a1cf0763af77d3 (patch) | |
tree | 26451b667bdfe48006d98e1502a11738875c63b0 /scene/2d | |
parent | fd871b4d4f0b4441681a3f0c351058be5834b9dc (diff) | |
parent | a42765dadad77d4f4893d9ccf73b7cfefc1643bd (diff) |
Merge pull request #16424 from AndreaCatania/phyj
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/joints_2d.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp index 7a96a54854..329382c034 100644 --- a/scene/2d/joints_2d.cpp +++ b/scene/2d/joints_2d.cpp @@ -75,8 +75,7 @@ void Joint2D::_update_joint(bool p_only_free) { ba = body_a->get_rid(); bb = body_b->get_rid(); - if (exclude_from_collision) - Physics2DServer::get_singleton()->body_add_collision_exception(body_a->get_rid(), body_b->get_rid()); + Physics2DServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision); } void Joint2D::set_node_a(const NodePath &p_node_a) { |