From a42765dadad77d4f4893d9ccf73b7cfefc1643bd Mon Sep 17 00:00:00 2001 From: Andrea Catania Date: Mon, 5 Feb 2018 18:20:26 +0100 Subject: Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet Fixes #16424 --- scene/2d/joints_2d.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'scene/2d') diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp index 7a96a54854..329382c034 100644 --- a/scene/2d/joints_2d.cpp +++ b/scene/2d/joints_2d.cpp @@ -75,8 +75,7 @@ void Joint2D::_update_joint(bool p_only_free) { ba = body_a->get_rid(); bb = body_b->get_rid(); - if (exclude_from_collision) - Physics2DServer::get_singleton()->body_add_collision_exception(body_a->get_rid(), body_b->get_rid()); + Physics2DServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision); } void Joint2D::set_node_a(const NodePath &p_node_a) { -- cgit v1.2.3