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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-04-20 21:07:32 +0200
committerGitHub <noreply@github.com>2021-04-20 21:07:32 +0200
commitb06116d62ff514a6b03247660ddcccff78ccd0e3 (patch)
treecc9b6936918727a2edb95d878f0d537b419b9755 /scene/2d/physics_body_2d.h
parentc395b9c4ac5f1c279a0e8ee471e7d26cd48a0adb (diff)
parent071871b787684d03fd924f69603107860c8bdb99 (diff)
Merge pull request #42770 from madmiraal/fix-26680
Move collision layer and mask into CollisionObject.
Diffstat (limited to 'scene/2d/physics_body_2d.h')
-rw-r--r--scene/2d/physics_body_2d.h15
1 files changed, 0 insertions, 15 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index aeec662e5c..e0fc0766bc 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -41,9 +41,6 @@ class KinematicCollision2D;
class PhysicsBody2D : public CollisionObject2D {
GDCLASS(PhysicsBody2D, CollisionObject2D);
- uint32_t collision_layer = 1;
- uint32_t collision_mask = 1;
-
protected:
void _notification(int p_what);
PhysicsBody2D(PhysicsServer2D::BodyMode p_mode);
@@ -51,18 +48,6 @@ protected:
static void _bind_methods();
public:
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
-
TypedArray<PhysicsBody2D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);