From 071871b787684d03fd924f69603107860c8bdb99 Mon Sep 17 00:00:00 2001 From: Marcel Admiraal Date: Tue, 13 Oct 2020 14:09:31 +0100 Subject: Move collision layer and mask into CollisionObject. --- scene/2d/physics_body_2d.h | 15 --------------- 1 file changed, 15 deletions(-) (limited to 'scene/2d/physics_body_2d.h') diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index aeec662e5c..e0fc0766bc 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -41,9 +41,6 @@ class KinematicCollision2D; class PhysicsBody2D : public CollisionObject2D { GDCLASS(PhysicsBody2D, CollisionObject2D); - uint32_t collision_layer = 1; - uint32_t collision_mask = 1; - protected: void _notification(int p_what); PhysicsBody2D(PhysicsServer2D::BodyMode p_mode); @@ -51,18 +48,6 @@ protected: static void _bind_methods(); public: - void set_collision_layer(uint32_t p_layer); - uint32_t get_collision_layer() const; - - void set_collision_mask(uint32_t p_mask); - uint32_t get_collision_mask() const; - - void set_collision_mask_bit(int p_bit, bool p_value); - bool get_collision_mask_bit(int p_bit) const; - - void set_collision_layer_bit(int p_bit, bool p_value); - bool get_collision_layer_bit(int p_bit) const; - TypedArray get_collision_exceptions(); void add_collision_exception_with(Node *p_node); //must be physicsbody void remove_collision_exception_with(Node *p_node); -- cgit v1.2.3