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authorAndreas Haas <Hinsbart@users.noreply.github.com>2017-10-02 23:10:36 +0200
committerGitHub <noreply@github.com>2017-10-02 23:10:36 +0200
commit5303efb2fabd668bef18b7ac7606426692e5d6bb (patch)
treeb699146047e60501afbfa09c36161d8ae408a223 /scene/2d/physics_body_2d.cpp
parent1e9465096d9c738057aad81d5046b85777155f87 (diff)
parent4537977d6dd2a76580d9ab611a18634efab55c74 (diff)
Merge pull request #11659 from AndreaCatania/prephysics
Renamed fixed_process to physics_process
Diffstat (limited to 'scene/2d/physics_body_2d.cpp')
-rw-r--r--scene/2d/physics_body_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index c6cd3677cd..d3b37ae903 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -999,7 +999,7 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, Collision &r_col
Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
- Vector2 motion = (floor_velocity + p_linear_velocity) * get_fixed_process_delta_time();
+ Vector2 motion = (floor_velocity + p_linear_velocity) * get_physics_process_delta_time();
Vector2 lv = p_linear_velocity;
on_floor = false;