diff options
author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2018-08-19 12:14:21 +0200 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2018-08-21 20:10:15 +0200 |
commit | 4839e5f6d9ed1c0afee933009ab44b9913310d27 (patch) | |
tree | 693425f390effe7b72ef89b677c51e8bde7c0900 /scene/2d/physics_body_2d.cpp | |
parent | 031f763d4fda4e0dbcdf90a170aad3124c50c062 (diff) |
Take CanvasLayer transform into account for 2D physics
Fixes #18073.
Diffstat (limited to 'scene/2d/physics_body_2d.cpp')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 41 |
1 files changed, 14 insertions, 27 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 02213e07d0..66686f10a8 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -35,19 +35,6 @@ #include "engine.h" #include "math_funcs.h" #include "scene/scene_string_names.h" -void PhysicsBody2D::_notification(int p_what) { - - /* - switch(p_what) { - - case NOTIFICATION_TRANSFORM_CHANGED: { - - Physics2DServer::get_singleton()->body_set_state(get_rid(),Physics2DServer::BODY_STATE_TRANSFORM,get_global_transform()); - - } break; - } - */ -} void PhysicsBody2D::_set_layers(uint32_t p_mask) { @@ -436,7 +423,7 @@ bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia, Physics2DServer::MotionResult *r = NULL; if (p_result.is_valid()) r = p_result->get_result_ptr(); - return Physics2DServer::get_singleton()->body_test_motion(get_rid(), get_global_transform(), p_motion, p_infinite_inertia, p_margin, r); + return Physics2DServer::get_singleton()->body_test_motion(get_rid(), get_global_transform_with_canvas(), p_motion, p_infinite_inertia, p_margin, r); } void RigidBody2D::_direct_state_changed(Object *p_state) { @@ -449,7 +436,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { set_block_transform_notify(true); // don't want notify (would feedback loop) if (mode != MODE_KINEMATIC) - set_global_transform(state->get_transform()); + set_global_transform(get_canvas_transform().affine_inverse() * state->get_transform()); linear_velocity = state->get_linear_velocity(); angular_velocity = state->get_angular_velocity(); if (sleeping != state->is_sleeping()) { @@ -1144,7 +1131,7 @@ bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision Physics2DServer::SeparationResult sep_res[8]; //max 8 rays - Transform2D gt = get_global_transform(); + Transform2D gt = get_global_transform_with_canvas(); Vector2 recover; int hits = Physics2DServer::get_singleton()->body_test_ray_separation(get_rid(), gt, p_infinite_inertia, recover, sep_res, 8, margin); @@ -1158,7 +1145,7 @@ bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision } gt.elements[2] += recover; - set_global_transform(gt); + set_global_transform(get_canvas_transform().affine_inverse() * gt); if (deepest != -1) { r_collision.collider = sep_res[deepest].collider_id; @@ -1179,7 +1166,7 @@ bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) { - Transform2D gt = get_global_transform(); + Transform2D gt = get_global_transform_with_canvas(); Physics2DServer::MotionResult result; bool colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, margin, &result, p_exclude_raycast_shapes); @@ -1198,7 +1185,7 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_ if (!p_test_only) { gt.elements[2] += result.motion; - set_global_transform(gt); + set_global_transform(get_canvas_transform().affine_inverse() * gt); } return colliding; @@ -1272,9 +1259,9 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const if (p_stop_on_slope) { if (Vector2() == lv_n + p_floor_direction) { - Transform2D gt = get_global_transform(); + Transform2D gt = get_global_transform_with_canvas(); gt.elements[2] -= collision.travel; - set_global_transform(gt); + set_global_transform(get_canvas_transform().affine_inverse() * gt); return Vector2(); } } @@ -1323,7 +1310,7 @@ Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_veloci } Collision col; - Transform2D gt = get_global_transform(); + Transform2D gt = get_global_transform_with_canvas(); if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) { gt.elements[2] += col.travel; @@ -1332,7 +1319,7 @@ Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_veloci on_floor_body = col.collider_rid; floor_velocity = col.collider_vel; } - set_global_transform(gt); + set_global_transform(get_canvas_transform().affine_inverse() * gt); } return ret; @@ -1429,22 +1416,22 @@ void KinematicBody2D::_direct_state_changed(Object *p_state) { last_valid_transform = state->get_transform(); set_notify_local_transform(false); - set_global_transform(last_valid_transform); + set_global_transform(get_canvas_transform().affine_inverse() * last_valid_transform); set_notify_local_transform(true); } void KinematicBody2D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - last_valid_transform = get_global_transform(); + last_valid_transform = get_global_transform_with_canvas(); } if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) { //used by sync to physics, send the new transform to the physics - Transform2D new_transform = get_global_transform(); + Transform2D new_transform = get_global_transform_with_canvas(); Physics2DServer::get_singleton()->body_set_state(get_rid(), Physics2DServer::BODY_STATE_TRANSFORM, new_transform); //but then revert changes set_notify_local_transform(false); - set_global_transform(last_valid_transform); + set_global_transform(get_canvas_transform().affine_inverse() * last_valid_transform); set_notify_local_transform(true); } } |