summaryrefslogtreecommitdiff
path: root/scene/2d/physics_body_2d.cpp
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2014-09-02 23:13:40 -0300
committerDana Olson <dana@shineuponthee.com>2014-09-15 17:43:28 -0400
commit247e7ed716a4c0bd5140c2b2a938f7118e84fb14 (patch)
tree2487f84d19ea60c4140c085164219a893a4f8566 /scene/2d/physics_body_2d.cpp
parentdbae857b293231882307c52217e9569a17da0f23 (diff)
3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
Diffstat (limited to 'scene/2d/physics_body_2d.cpp')
-rw-r--r--scene/2d/physics_body_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index ecd147afde..47d78399b6 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -803,7 +803,7 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
//print_line("margin: "+rtos(margin));
do {
- //fill exclude list..
+ //motion recover
for(int i=0;i<get_shape_count();i++) {