diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-09-02 23:13:40 -0300 |
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committer | Dana Olson <dana@shineuponthee.com> | 2014-09-15 17:43:28 -0400 |
commit | 247e7ed716a4c0bd5140c2b2a938f7118e84fb14 (patch) | |
tree | 2487f84d19ea60c4140c085164219a893a4f8566 /scene/2d/physics_body_2d.cpp | |
parent | dbae857b293231882307c52217e9569a17da0f23 (diff) |
3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=
-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
Diffstat (limited to 'scene/2d/physics_body_2d.cpp')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index ecd147afde..47d78399b6 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -803,7 +803,7 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) { //print_line("margin: "+rtos(margin)); do { - //fill exclude list.. + //motion recover for(int i=0;i<get_shape_count();i++) { |