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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-08-04 07:04:32 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-04 07:04:32 +0200 |
commit | 1eff610e2bd71521db6d0f4fee25a641e1c7bdd6 (patch) | |
tree | 96b48a8e5c75cef9c1863adb5c8fd25771c719c5 /scene/2d/physics_body_2d.cpp | |
parent | 2e362d47c81932f0d7596f909e517ef5fcb2fd81 (diff) | |
parent | 7d0a28f875fb77ffe7441cb44afa4b53c82d3850 (diff) |
Merge pull request #51226 from nekomatata/fix-max-slides-error
Fix inverted condition in CharacterBody2D/3D set_max_slides
Diffstat (limited to 'scene/2d/physics_body_2d.cpp')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 9b4da2a77a..a382fb2f1e 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1322,7 +1322,7 @@ int CharacterBody2D::get_max_slides() const { } void CharacterBody2D::set_max_slides(int p_max_slides) { - ERR_FAIL_COND(p_max_slides > 0); + ERR_FAIL_COND(p_max_slides < 1); max_slides = p_max_slides; } @@ -1396,7 +1396,7 @@ void CharacterBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stop_on_slope"), "set_stop_on_slope_enabled", "is_stop_on_slope_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "infinite_inertia"), "set_infinite_inertia_enabled", "is_infinite_inertia_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides"), "set_max_slides", "get_max_slides"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_RANGE, "1,8,1,or_greater"), "set_max_slides", "get_max_slides"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_floor_max_angle", "get_floor_max_angle"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap"), "set_snap", "get_snap"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction"); |