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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-06-30 20:36:36 +0200
committerGitHub <noreply@github.com>2021-06-30 20:36:36 +0200
commit915344fe76af8d8d62ef6f614dd7a64aa68468e3 (patch)
treeb610d49b954cce97413b339efd50215b9fbe4176 /scene/2d/collision_object_2d.h
parent270f9d4c88c43895ae6d6a4ff8247f77f811beda (diff)
parent5cbdc7a0acbefcc3aa3cb0eb0fe05b5b10fe7370 (diff)
Merge pull request #49834 from nekomatata/physics-disable-modes
Add support for controlling physics nodes' behavior when disabled
Diffstat (limited to 'scene/2d/collision_object_2d.h')
-rw-r--r--scene/2d/collision_object_2d.h23
1 files changed, 23 insertions, 0 deletions
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index e10f3097d9..7a71affbb5 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -33,10 +33,19 @@
#include "scene/2d/node_2d.h"
#include "scene/resources/shape_2d.h"
+#include "servers/physics_server_2d.h"
class CollisionObject2D : public Node2D {
GDCLASS(CollisionObject2D, Node2D);
+public:
+ enum DisableMode {
+ DISABLE_MODE_REMOVE,
+ DISABLE_MODE_MAKE_STATIC,
+ DISABLE_MODE_KEEP_ACTIVE,
+ };
+
+private:
uint32_t collision_layer = 1;
uint32_t collision_mask = 1;
@@ -44,6 +53,10 @@ class CollisionObject2D : public Node2D {
RID rid;
bool pickable = false;
+ DisableMode disable_mode = DISABLE_MODE_REMOVE;
+
+ PhysicsServer2D::BodyMode body_mode = PhysicsServer2D::BODY_MODE_STATIC;
+
struct ShapeData {
Object *owner = nullptr;
Transform2D xform;
@@ -64,6 +77,9 @@ class CollisionObject2D : public Node2D {
Map<uint32_t, ShapeData> shapes;
bool only_update_transform_changes = false; //this is used for sync physics in CharacterBody2D
+ void _apply_disabled();
+ void _apply_enabled();
+
protected:
CollisionObject2D(RID p_rid, bool p_area);
@@ -79,6 +95,8 @@ protected:
void set_only_update_transform_changes(bool p_enable);
bool is_only_update_transform_changes_enabled() const;
+ void set_body_mode(PhysicsServer2D::BodyMode p_mode);
+
public:
void set_collision_layer(uint32_t p_layer);
uint32_t get_collision_layer() const;
@@ -92,6 +110,9 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
+ void set_disable_mode(DisableMode p_mode);
+ DisableMode get_disable_mode() const;
+
uint32_t create_shape_owner(Object *p_owner);
void remove_shape_owner(uint32_t owner);
void get_shape_owners(List<uint32_t> *r_owners);
@@ -131,4 +152,6 @@ public:
~CollisionObject2D();
};
+VARIANT_ENUM_CAST(CollisionObject2D::DisableMode);
+
#endif // COLLISION_OBJECT_2D_H