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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-06-19 22:59:49 +0200 |
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committer | GitHub <noreply@github.com> | 2019-06-19 22:59:49 +0200 |
commit | 5a29be31b3055e218107df50bbbebdc0865026e8 (patch) | |
tree | 3b6edaec6af4f6a4d9bdbe6c0a443898480dedfb /scene/2d/collision_object_2d.h | |
parent | 02ed4b392cc6655bfd9958c0c0fececffd8e5836 (diff) | |
parent | 38d3bfe971155bc7b0bdc8a10e059f9479d1eb5d (diff) |
Merge pull request #27188 from samH-FIT/MacroUpdate
Made use of semicolons after GDCLASS more consistent, added semicolons where I found them missing.
Diffstat (limited to 'scene/2d/collision_object_2d.h')
-rw-r--r-- | scene/2d/collision_object_2d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index 8aa3330f37..4e7d01c8e6 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -36,7 +36,7 @@ class CollisionObject2D : public Node2D { - GDCLASS(CollisionObject2D, Node2D) + GDCLASS(CollisionObject2D, Node2D); bool area; RID rid; |