diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-13 10:08:52 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-13 10:36:44 +0100 |
commit | 386968ea97d4ceeb004cc05a7aa740aa7abe6ca9 (patch) | |
tree | 4ad2333ba23b1cbe7db9e213e9d7702606ea42a6 /platform/x11/context_gl_x11.h | |
parent | d661ca53575142582254f56afd5f92563db6dd9f (diff) |
Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.
The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.
Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.
So long, OpenGL driver bugs!
Diffstat (limited to 'platform/x11/context_gl_x11.h')
-rw-r--r-- | platform/x11/context_gl_x11.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/platform/x11/context_gl_x11.h b/platform/x11/context_gl_x11.h index 5e5ccc5c86..2c0643c95a 100644 --- a/platform/x11/context_gl_x11.h +++ b/platform/x11/context_gl_x11.h @@ -45,15 +45,12 @@ class ContextGL_X11 { public: enum ContextType { - OLDSTYLE, GLES_2_0_COMPATIBLE, - GLES_3_0_COMPATIBLE }; private: ContextGL_X11_Private *p; OS::VideoMode default_video_mode; - //::Colormap x11_colormap; ::Display *x11_display; ::Window &x11_window; bool double_buffer; |