From 386968ea97d4ceeb004cc05a7aa740aa7abe6ca9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 13 Feb 2020 10:08:52 +0100 Subject: Remove obsolete GLES3 backend Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs! --- platform/x11/context_gl_x11.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'platform/x11/context_gl_x11.h') diff --git a/platform/x11/context_gl_x11.h b/platform/x11/context_gl_x11.h index 5e5ccc5c86..2c0643c95a 100644 --- a/platform/x11/context_gl_x11.h +++ b/platform/x11/context_gl_x11.h @@ -45,15 +45,12 @@ class ContextGL_X11 { public: enum ContextType { - OLDSTYLE, GLES_2_0_COMPATIBLE, - GLES_3_0_COMPATIBLE }; private: ContextGL_X11_Private *p; OS::VideoMode default_video_mode; - //::Colormap x11_colormap; ::Display *x11_display; ::Window &x11_window; bool double_buffer; -- cgit v1.2.3