diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2016-10-30 18:44:57 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2016-11-01 00:33:51 +0100 |
commit | 97c8508f5e4f57b1048830d44e76e1f4517fd449 (patch) | |
tree | 3d6af30f519a2a7788e596f21d91f3ecfa399864 /platform/winrt/SCsub | |
parent | 681575fa7123592897090c6cce44402c4e45baeb (diff) |
style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:
- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
Diffstat (limited to 'platform/winrt/SCsub')
-rw-r--r-- | platform/winrt/SCsub | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/platform/winrt/SCsub b/platform/winrt/SCsub index 91a179084d..5259e7dc22 100644 --- a/platform/winrt/SCsub +++ b/platform/winrt/SCsub @@ -3,21 +3,21 @@ Import('env') files = [ - 'thread_winrt.cpp', - '#platform/windows/tcp_server_winsock.cpp', - '#platform/windows/packet_peer_udp_winsock.cpp', - '#platform/windows/stream_peer_winsock.cpp', - '#platform/windows/key_mapping_win.cpp', - 'joystick_winrt.cpp', - 'gl_context_egl.cpp', - 'app.cpp', - 'os_winrt.cpp', + 'thread_winrt.cpp', + '#platform/windows/tcp_server_winsock.cpp', + '#platform/windows/packet_peer_udp_winsock.cpp', + '#platform/windows/stream_peer_winsock.cpp', + '#platform/windows/key_mapping_win.cpp', + 'joystick_winrt.cpp', + 'gl_context_egl.cpp', + 'app.cpp', + 'os_winrt.cpp', ] if "build_angle" in env and env["build_angle"]: - cmd = env.AlwaysBuild(env.ANGLE('libANGLE.lib', None)) + cmd = env.AlwaysBuild(env.ANGLE('libANGLE.lib', None)) prog = env.Program('#bin/godot', files) if "build_angle" in env and env["build_angle"]: - env.Depends(prog, [cmd]) + env.Depends(prog, [cmd]) |