summaryrefslogtreecommitdiff
path: root/platform/winrt/SCsub
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2016-10-30 18:44:57 +0100
committerRémi Verschelde <rverschelde@gmail.com>2016-11-01 00:33:51 +0100
commit97c8508f5e4f57b1048830d44e76e1f4517fd449 (patch)
tree3d6af30f519a2a7788e596f21d91f3ecfa399864 /platform/winrt/SCsub
parent681575fa7123592897090c6cce44402c4e45baeb (diff)
style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
Diffstat (limited to 'platform/winrt/SCsub')
-rw-r--r--platform/winrt/SCsub22
1 files changed, 11 insertions, 11 deletions
diff --git a/platform/winrt/SCsub b/platform/winrt/SCsub
index 91a179084d..5259e7dc22 100644
--- a/platform/winrt/SCsub
+++ b/platform/winrt/SCsub
@@ -3,21 +3,21 @@
Import('env')
files = [
- 'thread_winrt.cpp',
- '#platform/windows/tcp_server_winsock.cpp',
- '#platform/windows/packet_peer_udp_winsock.cpp',
- '#platform/windows/stream_peer_winsock.cpp',
- '#platform/windows/key_mapping_win.cpp',
- 'joystick_winrt.cpp',
- 'gl_context_egl.cpp',
- 'app.cpp',
- 'os_winrt.cpp',
+ 'thread_winrt.cpp',
+ '#platform/windows/tcp_server_winsock.cpp',
+ '#platform/windows/packet_peer_udp_winsock.cpp',
+ '#platform/windows/stream_peer_winsock.cpp',
+ '#platform/windows/key_mapping_win.cpp',
+ 'joystick_winrt.cpp',
+ 'gl_context_egl.cpp',
+ 'app.cpp',
+ 'os_winrt.cpp',
]
if "build_angle" in env and env["build_angle"]:
- cmd = env.AlwaysBuild(env.ANGLE('libANGLE.lib', None))
+ cmd = env.AlwaysBuild(env.ANGLE('libANGLE.lib', None))
prog = env.Program('#bin/godot', files)
if "build_angle" in env and env["build_angle"]:
- env.Depends(prog, [cmd])
+ env.Depends(prog, [cmd])